


Fortunately, the game’s more straightforward sequences fare much better. Too often, when Bright Memory: Infinite attempts to add variety, its parkour platforming, simplistic boss battles, or linear driving bits can feel underdeveloped.

These departures are often the game’s greatest weakness. But it’s a tragically linear and lackluster digression that recalls the kind of clumsy stealthy skulks from a pre- Tenchu world. A prolonged stealth sequence attempts to inject a bit of novelty. Save for character models and environmental texturing, this feels more like an enhanced sequel rather than the kind of extended re-release that the gaming industry habitually pushes.īut that’s not to say that it’s blemish free. While many assumed that Bright Memory: Infinite would merely extend its predecessor’s playtime, Zeng completely retooled the game. But regularly, the arena-based showdowns rivaled the intensity of Triple-A titles. Sure, the blend of weighty melee-based strikes and down-the-sights shooting didn’t always gel together. Instead, the focus was on a solitary experience that felt like an interactive Hollywood blockbuster.īuilt on Unreal Engine 4 and employing Quixel Megascans, the game resembles the kind of effort produced by large, corporate-owned game studios. Crafted by a single developer, Zeng Xiancheng’s title eschewed multiplayer competitions and offered a skeletal plotline. The title is built on the foundations of Bright Memory, 2020’s 45-minute, tour de force of first-person action. If single-player campaigns were still the focus, I’d still be eagerly counting the days before each annual release.Īs such, I can’t help but appreciate the ambitions of Bright Memory: Infinite. But I adored the intense gunplay, the epic set-pieces, and explosions that would give my subwoofer a thorough workout.

And I honestly couldn’t tell you much about the storyline or characters. I was completely indifferent to getting my ass kicked around by 50-hour-a-week professionals. It will save you the hassle of wasting bullets on useless lackeys, so it's a must for anyone who is a fan of melee combat strategies, even in an FPS game.First, a confession: I used to routinely play Call of Duty for the single-player action. Tractor Beam is incredibly useful at all points in the game - especially for your first run-in with the Tian Yu Emperor.
#BRIGHT MEMORY INFINITE FREE UPGRADE UPGRADE#
Which Exo Unit Arm Upgrade Should You Unlock First? Punch the ground to send a ripple in the Earth in front of you, damaging anyone in its path. Ten four to unlock it and two for each of the three upgrades. Punch your target with a hefty fist that sends them staggering. Six two to unlock it and one for each subsequent upgrade. Pulls un enemies from far away so you can slice and dice 'em whilst they're floating helplessly. It is incredibly useful in the later stages of the game as it helps alleviate some of the pressure when you get swarmed by large groups, suspending your foes helplessly in midair so you can slice 'em up from below.Īn electromagnetic pulse that deals damage and sends enemies flying. If you've made it past Chapter Four and are looking to upgrade something, definitely grab Ground Slash. However, it is only really useful in the first half of the game as you are pitted against heavier contenders as it progresses. Which Lightblade Upgrade Should You Unlock First?īlade Slash is a clear winner despite being an early-tier upgrade since it allows you to deal damage from a safe distance. Strikes the ground and damages and levitates all enemies in front of it. Six two to unlock it and one for each subsequent upgradeĬreates a rotating slash wave that deals sustained damage over time.Įight four to unlock it, two for the first upgrade, and one each for the last two upgrades. Run towards a target and use the blade to send them flying into the air, immobilised.
#BRIGHT MEMORY INFINITE FREE UPGRADE TORRENT#
Slices the air with a torrent of slashes that deal damage from afar.įour two to unlock the first upgrade and one for each subsequent one.
