


Audio Cues for Visual EventsĪudio Cues for Visual Events: Audio is provided to indicate visual events. This includes the absence of other movement elements in the background that might distract or confuse the action. No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target. No Screen Shake: No screen shake effect or it is included but it can be disabled.

This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning. No Flashes: No flashing strobe effects or you can disable them. Or there is a zoom feature to make them larger. Enemies and player characters are at least 1/6 of the height of the screen. Large Game Elements: Game characters and other elements are large and distinguishable. Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case. We've documented 8 accessibility features for Visual in A Dance of Fire and Ice which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play A Dance of Fire and Ice, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading The text in menus, instructions and other information is presented in high contrast with a solid background. High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand. Simple Minimal Reading: Minimal reading is required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game and how complex the language is. We've documented 2 accessibility features for Reading in A Dance of Fire and Ice which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play A Dance of Fire and Ice, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Specific button operation required to play One Tap Anywhere: Can play with touchscreen, tap anywhere. TouchscreenĪdditional gestures may be required for games played with a screenreader like VoiceOver. Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Keyboard Alone: Can play with just the keyboard. Gamepadġ Button: Can play with a single button. We've documented 7 accessibility features for Controls in A Dance of Fire and Ice which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
